Velocity Ultra Review

Still – this PS Mini looks great and plays very well on Sony’s powerful handheld. British developer FuturLab has created a scroll marksman that does its best to rid itself of any simple classification, essentially weaving a mix of puzzle, runner and a classic chain boomer reminiscent of vintage titles of the 80s.

That shouldn’t technically work, but it is: its myriad components freeze seamlessly, and a well-camped campaign helps players master each element before the complicated after steps. You can teleport through walls, drop bombs, accelerate the speed of the linear roll of the screen, and finally you will have the opportunity to drop a beacon that will allow you to return to the previous points when the game starts asking you to disable the electric barriers one by one.

Perhaps these elements could come together a little better-the teleportation controls can seem a little tedious, and if you drop one of your tactical respawns it will be telegraphed so heavily that the whole process might as well be a QTE, but there’s still a harmonious net to watch it all come together and the studio manifesto is aimed at intelligent thinking, and Velocity is definitely a smart game.

A four-level medal system helps model your progress throughout the campaign, and the game also does its best to hide 20 more sneaky levels (in addition to the 50 in the main campaign) by scattering yellow pods around each level and in increasingly covert areas. The stated goal of the game is that you save the survivors from every step, but your true mission is to do so with an element of grace, and it’s not so much a marksman, but maneuver through the divided corridors of increasingly different alien environments.

Admittedly, bundling a retro aesthetic with a heavy focus on big scores is a mundane show at the moment, but Velocity manages to keep up. In addition, they elegantly strike down a series of switches as they repel enemy strike and bombard a defense grid that directly activates the part of my brain that makes me love games.

Unfortunately, Velocity’s biggest problem is that it’s a PS Mini and is almost certainly meant for a life of darkness. However, as it stands, FuturLab’s recent effort shows the potential quality of high-quality titles at low prices on a portable digital storefront. If Sony will take its bag action to Apple, it will be with games like this.

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