Quantum Conundrum Review

Quantum Conundrum’s elegant first-person puzzle is only slightly tarnished by a very obvious comparison, but unfortunately it’s something this downloadable title can never really escape from.

I’ll just say it and deal with it: Portal. Quantum Conundrum does not share its basic aesthetics or mechanics with Valve’s founding work, but there is a clear influence in its vision and execution that the game simply cannot avoid. This will be due in part to the involvement of the original portal leader Kim Swift, who will probably never be able to ignore comments on cake or questions about GLaDOS for the rest of his life. Still, it’s easy to respect them so as not to hesitate to do what they do best with Quantum Conundrum, and the fact that this game-clearly produced with a fraction of the resources and a less generous development window-isn’t too bad compared to one of the best games in forever history should probably be

So, yes, Quantum Conundrum is not as good as Portal. Or Portal 2. He does not have the wide range, this breadth of vision, these incredibly wonderful characters or this rich elegance of design. Much of your time playing Quantum Conundrum will be devoted to thinking about Portal-look, I’m thinking about Portal right now – but at the end of the day there’s a nifty and inventive puzzle in Quantum Conundrum that’s worth appreciating on its own merit.

Although much of the structure of the game is certainly familiar – you move from room to room solving environmental puzzles that require the use of a central vanity and that are fed with dialogue excerpts after each successful solution– the game consists in allowing you to manipulate elements of weight, time and gravity by navigating your men’s environment through four specific dimensions. The first one you experience is known as the Fluffy Dimension, and here the screen is bathed in a blue hue, and all objects are turned into feathered white pillows, which (and the next piece, by the way, is important for puzzles) weigh very little and can be picked up and thrown away for miles. after, you unlock the explicit heavy dimension, and it’s a real satisfaction to find the tactile kick from the first time you smash a glass window by throwing a safe and turning it into a very heavy brick outdoors.

Although there is smart content to discover, the pace of the first 90 minutes is certainly calm and projects it through something that looks like an extensive and largely unwanted set of exposure devices. Finally, Quantum Conundrum comes out and the puzzles do a much better job of making your brain boil, although thankfully the game – which takes place at a good pace of about six hours if you’re as dumb as I am – never gets so hard and dull that you have to look for YouTube solutions.

It’s a bit of a faux pas to discuss specific solutions in a game where the fun comes from finding yourself, but there are certainly good times to live. I especially liked a puzzle halfway through the game, and I try to keep this description as blunt as possible, where you have to play with time to catch a lift on an object you just threw. And the first time you solve a devilish puzzle by flipping gravity is another euphoric moment.

The shine fades outside the mechanical excellence of some puzzles, unfortunately. The greatest weakness lies in its aesthetics, which unfolds through the colorful and indistinct quadwrangle mansion, a lifeless environment with its only true appeal, oozing through the fact that its numerous repeated portraits change as they travel through the different dimensions. Her companion in these cartoons corridors is Professor Quadwragle, expressed by John ‘Q of Star Trek’ of Lancie, whose distinctive vocal cords chip in a pretty good performance, although I feel that Airtight Games didn’t have the budget for some (necessary) multiple sockets.

There are some nice ideas, however: I like the way you play a child, and a floor-level view gives the mansion an interesting sense of ladder. Even after death, the game (which may not quite work due to another presentation error, whether it wants to have a hidden average series or not) takes on a dark and sometimes funny tone to tell you one of the things in life that the child will never achieve, such as the dismissal of his first housekeeper. In fact-forget the boy, I’m almost 26 years old and have never had a housekeeper, let alone fired one.

Wait a second! I managed to do six whole paragraphs without mentioning Portal, which is a happy coincidence, because as soon as you get stuck in the finest parts of Quantum Conundrum, your memories of Aperture begin to dissolve. But they will come back again and again. Quantum Conundrum is a nice adventure with a bunch of mechanically competent puzzles, and I would definitely recommend it, but although the game has a lot of brain, it doesn’t have enough heart.

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