Gravity Rush Review

Amnesia is a overplayed and clichéd story of vanity, so it’s a pity that Gravity Rush relies on bringing players into an interesting universe. Protagonist Kat wakes up after a long fall and finds herself in a strange floating city, not remembering her past. Heavy storms tear the place apart, and a black cat, apparently made of dust from a waving star, follows the heroine. It’s during this action-packed opening sequence that Kat – and the player-learns to control his gravity-defying abilities.

The big gimmick of Gravity Rush( known in Japan as Gravity Daze) is the ability to change the direction of gravity. The right shoulder button hangs Kat in the air, and if you aim the camera in the direction you want to travel and press it again, you will zoom as if you were falling from a great height. It takes a lot of time to get used to, and it’s certainly one of the most stunning truss systems I’ve ever experienced, but it becomes extremely fun once you master it. The left shoulder button brings gravity back to normal and after a while you will use both in tandem to land exactly where you want with extreme precision. This free movement feels liberating.

The levels are designed to encourage exploration. A hub world is littered with collectable gems that are used to hone skills, and tracking them down is a great way to get used to unconventional controls. Just like the many challenge levels that appear during the game.

The challenge levels have you ideally going for gold medals and are unlocked by spending gems to repair the broken parts of the city and come in different flavors. These include action challenges where you have to defeat as many enemies as possible within a certain amount of time, and races where you have to use all available skills to get through checkpoints as quickly as possible.

Perhaps the most fun part of the game are the sliding races; keep your thumbs at the bottom corners of the screen the Vita sends Kat zoom to the ground and the control transmissions from the analog stick to the Vita itself, which you have to turn like a steering wheel to change direction. This ability can be used at any time during the game and is actually much more fun in practice than it seems.

The meat of the game, however, is the 21 missions of the story. Each one opens with a kinematics that is played in comic panel frames, and by dragging the screen moves to the next page. These movie sequences, like the rest of the game, have a wonderful cel-shaded manga style for you. The world feels a little steampunk and has an old-school European vibe, where the pipes pop out from the city’s Nethers and old railroads span the sky between giant skyscrapers and giant clock towers.

For the first half of the game missions involve the support of the local police and after a secret old man to rescue parts of the city that have been swallowed by severe storms. This allows access to these new areas and the map of the game is constantly growing. Things change a little rhythm afterwards, with some other strands of the story becoming obvious. While Kat herself is a bit silly, it’s easy to get caught up in her secret. Who is she? Where does it come from? Why does a Magical star cat follow her, allowing her to manipulate gravity?

The supporting cast has some outstanding characters and the ongoing mysteries are definitely enough draw for you to play. If you talk to random city dwellers, they will give clues about things to come, although if you are looking for a carefully resolved ending with all the free endings, you will be disappointed.

There is a strong mythology in Gravity Rush that really matches the aesthetics of the game. He does not take himself too seriously, but it’s not so silly that you stop caring about it. As your reputation as the Queen of gravity increases, you’ll see newspaper clippings showing what the city’s residents think about you. Your reputation is also linked to your skill progress, with higher levels unlocking each skill throughout the game.

The action may seem incongruous in a game that involves throwing your avatar around Mario Galaxy style level balls, but in fact it fits remarkably well. Kat has a pretty strong kick when planted on the ground, but most of the time you will throw it at enemies at high speed. Enemies are reported through very important vulnerabilities. These start small enough, but soon enough, you will action much larger nevus with multiple vulnerabilities, all of which must be finished to defeat them.

Despite some long loading times, a terrible name and an unimaginative character introduction, Gravity Rush quickly became a very pleasant game. It also doesn’t sound like a typical portable title: Gravity Rush has the depth, length, and graphical capabilities of something you’d see on consoles. The mission-based structure is ideal for portable games and the story is worth the investment, despite the many unanswered questions. It’s easily the best experience I’ve had on the Vita so far.

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