Doctor Who The Eternity Clock Review

I realized something terrible when I played The Eternity Clock; that I was mentally breaking through a franchise I love while playing the Doctor’s deplorable humiliation on a clumsy 2D scene. The lowest thing about all this is that this Sony-backed adventure really respects the source hardware, but all potential is obscured by a thick mud of archaic and annoying design that surprisingly manages to crucify the entire experience even more effectively than a fart Slitheen.

There are times, however, that the Eternity Clock feels like a longer episode of the TV series, faithful to the charisma and personality of Matt Smith and Alex Kingston doing their best to ensure that our eccentric heroes and loyal companions come to life. Iconic villains such as the Daleks, the Cybermen, and the more recent additions the Silence take turns to get involved in the plot and create a world firmly rooted in the tradition of Dr. is cemented.Who, and there are enough insider references to stir the sonic screwdriver from any fan.

Unfortunately, this is where the good things end.

The Eternity Clock is a 2D platformer, but it exists on a false 3D level misleading. It is varied and surprisingly pretty, but the annoying mix between 3D appearance and strict 2D restriction is restrictive, confusing and cumbersome. Enemies often get out of reach, and what seems like interactive objects are actually just part of a backdrop. These limitations feels stripped and empty, limiting them to nothing more than a poor execution of the simplest platform elements possible, littered with a barrage of tedious control panel mini-games.

When the game moves from the Doctor’s right platform to the river, the game revolves around action and stealth, and these last segments are especially terrible. The enemy AI is unpredictable, unpredictable and often annoying. Most of the time you’ll be trapped trying to peck enemies with your hallucinogenic lipstick (you’ll understand when you’ve seen the series), but when you finally succeed, you’ll wonder what you did differently than all your previous mistakes. This lack of feedback makes some games remarkably uncomfortable.

When I was playing alone, severe AI problems completely stopped my progress and forced me to restart an entire level because my AI partner froze. Even the game’s most basic systems are painfully outdated; you can’t reach and finish half of a level without returning to the beginning when you come back after. It’s worse when you play against the invisible clock (not a literal invisible clock, but that wouldn’t be a surprise in an episode of Doctor Who), with players doomed because their clumsy virtual companions decided to dream on a scale. Other technical issues like after-triggered voice-overs and broken scenario events are just cherries on the cake. There’s also the option to play coop, which takes away some of those frustrations, but I really don’t know why you should bother sharing the experience with a friend.

Dr. Who and the Clock of Eternity is a monumental disappointment. What was expected to be the first mature Doctor who game is actually a frustrating, dated example of how not to make a game of its kind. An excellent understanding of the license is completely ruined by poor execution, and I can find absolutely no reason to recommend it to anyone. It’s even worse than Love & Monsters.

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